Learn by playing
Economics makes a lot more sense when you can grab the price and move it yourself. Each module is a short guided story - one idea per screen, with a sandbox at the end.
Supply & Demand
Nobody set the price - it found itself.
Drag prices, trigger shocks, and impose ceilings and floors on a toy coffee market. Five short acts from 'what is demand?' to 'why do price controls cause shortages?'
Price Signals & the Calculation Problem
Run the economy yourself - first as a market, then as a planner.
A toy economy of six linked goods. Watch prices carry news of a drought in market mode, then freeze prices and try to plan your way through the same shock by hand.
On the workbench
- Comparative Advantage - Trade between two islands.
- Inflation & the Money Supply - Print money, watch prices.
- The Multiplier - One person's spending is another's income.